/*
{
"CATEGORIES" : [
"Color"
],
"DESCRIPTION" : "",
"ISFVSN" : "2",
"INPUTS" : [
{
"LABELS" : [
"Custom Input",
"Newton",
"Castel",
"Field",
"Jameson",
"Seemann",
"Rimington",
"Bishop",
"Helmholtz",
"Scriabin",
"Klein",
"Aeppli",
"Belmont",
"Zieverink"
],
"NAME" : "iAuthor",
"TYPE" : "long",
"LABEL" : "Author",
"VALUES" : [
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13
]
},
{
"NAME": "iBaseCustomColor",
"TYPE": "color",
"DEFAULT": [
0.25,
0.59,
0.9,
1.0
]
},
{
"NAME": "iColorMode",
"TYPE": "long",
"VALUES": [
0,
1,
2,
3,
4,
5,
6
],
"LABELS": [
"Basic Complementary",
"Split Complementary",
"Compound Complementary",
"Spectrum",
"Shades",
"Analogous",
"Compound Analogous"
],
"DEFAULT": 0
},
{
"NAME" : "note0",
"TYPE" : "bool",
"DEFAULT" : 0
},
{
"NAME" : "note1",
"TYPE" : "bool",
"DEFAULT" : 0
},
{
"NAME" : "note2",
"TYPE" : "bool",
"DEFAULT" : 0
},
{
"NAME" : "note3",
"TYPE" : "bool",
"DEFAULT" : 0
},
{
"NAME" : "note4",
"TYPE" : "bool",
"DEFAULT" : 0
},
{
"NAME" : "note5",
"TYPE" : "bool",
"DEFAULT" : 0
},
{
"NAME" : "note6",
"TYPE" : "bool",
"DEFAULT" : 0
},
{
"NAME" : "note7",
"TYPE" : "bool",
"DEFAULT" : 0
},
{
"NAME" : "note8",
"TYPE" : "bool",
"DEFAULT" : 0
},
{
"NAME" : "note9",
"TYPE" : "bool",
"DEFAULT" : 0
},
{
"NAME" : "note10",
"TYPE" : "bool",
"DEFAULT" : 0
},
{
"NAME" : "note11",
"TYPE" : "bool",
"DEFAULT" : 0
}
],
"CREDIT" : "VIDVOX"
}
*/
/*
// Color Scales via http://rhythmiclight.com/archives/ideas/colorscales.html
C C# D D# E F F# G G# A A# B
Newton • red • orange • yellow • green • blue • indigo • violet (Gerstner, p.167)
Castel • blue • blue-green • green • olive green • yellow • yellow-orange • orange • red • crimson • violet • agate • indigo (Peacock, p.400)
Field • blue • purple • red • orange • yellow • yellow green • green (Klein, p.69)
Jameson • red • red-orange • orange • orange-yellow • yellow • green • green-blue • blue • blue-purple • purple • purple-violet • violet (Jameson, p.12)
Seemann • carmine • scarlet • orange • yellow-orange • yellow • green • green blue • blue • indigo • violet • brown • black (Klein, p.86)
Rimington • deep red • crimson • orange-crimson • orange • yellow • yellow-green • green • blueish green • blue-green • indigo • deep blue • violet (Peacock, p.402)
Bishop • red • orange-red or scarlet • orange • gold or yellow-orange • yellow or green-gold • yellow-green • green • greenish-blue or aquamarine • blue • indigo or violet-blue • violet • violet-red • red (Bishop, p.11)
Helmholtz • yellow • green • greenish blue • cayan-blue • indigo blue • violet • end of red • red • red • red • red orange • orange (Helmholtz, p.22)
Scriabin • red • violet • yellow • steely with the glint of metal • pearly blue the shimmer of moonshine • dark red • bright blue • rosy orange • purple • green • steely with a glint of metal • pearly blue the shimmer of moonshine (Jones, p.104)
Klein • dark red • red • red orange • orange • yellow • yellow green • green • blue-green • blue • blue violet • violet • dark violet (Klein, p.209)
Aeppli • red • orange • yellow • green • blue-green • ultramarine blue • violet • purple (Gerstner, p.169)
Belmont • red • red-orange • orange • yellow-orange • yellow • yellow-green • green • blue-green • blue • blue-violet • violet • red-violet (Belmont, p.226)
Zieverink • yellow/green • green • blue/green • blue • indigo • violet • ultra violet • infra red • red • orange • yellow/white • yellow (Cincinnati Contemporary Art Center)
*/
const vec3 red = vec3(231.0/255.0,52.0/255.0,39.0/255.0);
const vec3 orange = vec3(234.0/255.0,134.0/255.0,54.0/255.0);
const vec3 yellow = vec3(245.0/255.0,243.0/255.0,98.0/255.0);
const vec3 green = vec3(64.0/255.0,141.0/255.0,64.0/255.0);
const vec3 blue = vec3(25.0/255.0,19.0/255.0,125.0/255.0);
const vec3 indigo = vec3(117.0/255.0,28.0/255.0,120.0/255.0);
const vec3 violet = vec3(199.0/255.0,49.0/255.0,132.0/255.0);
const vec3 bluegreen = vec3(66.0/255.0,142.0/255.0,129.0/255.0);
const vec3 olivegreen = vec3(119.0/255.0,144.0/255.0,57.0/255.0);
const vec3 yelloworange = vec3(240.0/255.0,210.0/255.0,90.0/255.0);
const vec3 crimson = vec3(148.0/255.0,33.0/255.0,23.0/255.0);
const vec3 agate = vec3(69.0/255.0,23.0/255.0,120.0/255.0);
const vec3 purple = vec3(117.0/255.0,28.0/255.0,120.0/255.0);
const vec3 yellowgreen = vec3(119.0/255.0,144.0/255.0,57.0/255.0);
const vec3 redorange = vec3(227.0/255.0,85.0/255.0,44.0/255.0);
const vec3 orangeyellow = vec3(240.0/255.0,210.0/255.0,90.0/255.0);
const vec3 greenblue = vec3(66.0/255.0,142.0/255.0,129.0/255.0);
const vec3 bluepurple = vec3(69.0/255.0,23.0/255.0,120.0/255.0);
const vec3 purpleviolet = vec3(153.0/255.0,41.0/255.0,130.0/255.0);
const vec3 carmine = vec3(98.0/255.0,34.0/255.0,31.0/255.0);
const vec3 scarlet = vec3(231.0/255.0,52.0/255.0,39.0/255.0);
const vec3 brown = vec3(98.0/255.0,34.0/255.0,31.0/255.0);
const vec3 black = vec3(7.0/255.0);
const vec3 deepred = vec3(231.0/255.0,52.0/255.0,39.0/255.0);
const vec3 orangecrimson = vec3(227.0/255.0,85.0/255.0,44.0/255.0);
const vec3 blueishgreen = vec3(79.0/255.0,161.0/255.0,131.0/255.0);
const vec3 deepblue = vec3(25.0/255.0,19.0/255.0,125.0/255.0);
const vec3 greenishblue = vec3(66.0/255.0,142.0/255.0,129.0/255.0);
const vec3 violetred = vec3(201.0/255.0,51.0/255.0,83.0/255.0);
const vec3 darkviolet = vec3(117.0/255.0,28.0/255.0,120.0/255.0);
const vec3 cayanblue = vec3(45.0/255.0,91.0/255.0,155.0/255.0);
const vec3 indigoblue = purple;
const vec3 endofred = vec3(145.0/255.0,34.0/255.0,84.0/255.0);
const vec3 steely = vec3(89.0/255.0,87.0/255.0,130.0/255.0);
const vec3 pearlyblue = vec3(45.0/255.0,91.0/255.0,155.0/255.0);
const vec3 darkred = vec3(148.0/255.0,33.0/255.0,23.0/255.0);
const vec3 brightblue = vec3(25.0/255.0,19.0/255.0,125.0/255.0);
const vec3 rosyorange = vec3(234.0,134.0,54.0);
const vec3 ultramarineblue = vec3(45.0/255.0,91.0/255.0,155.0/255.0);
const vec3 blueviolet = vec3(69.0/255.0,23.0/255.0,120.0/255.0);
const vec3 ultraviolet = vec3(102.0/255.0,25.0/255.0,68.0/255.0);
const vec3 infrared = vec3(148.0/255.0,33.0/255.0,23.0/255.0);
const vec3 yellowwhite = vec3(238.0/255.0,239.0/255.0,149.0/255.0);
vec4 colorForAuthorAndNote(int author, int note) {
vec4 inputPixelColor = vec4(0.0);
inputPixelColor.a = 1.0;
// newton
if (author == 0) {
if (note == 0)
inputPixelColor.rgb = red;
else if (note == 1)
inputPixelColor.rgb = red;
else if (note == 2)
inputPixelColor.rgb = orange;
else if (note == 3)
inputPixelColor.rgb = orange;
else if (note == 4)
inputPixelColor.rgb = yellow;
else if (note == 5)
inputPixelColor.rgb = green;
else if (note == 6)
inputPixelColor.rgb = green;
else if (note == 7)
inputPixelColor.rgb = blue;
else if (note == 8)
inputPixelColor.rgb = blue;
else if (note == 9)
inputPixelColor.rgb = indigo;
else if (note == 10)
inputPixelColor.rgb = indigo;
else if (note == 11)
inputPixelColor.rgb = violet;
}
// castel
else if (author == 1) {
if (note == 0)
inputPixelColor.rgb = blue;
else if (note == 1)
inputPixelColor.rgb = bluegreen;
else if (note == 2)
inputPixelColor.rgb = green;
else if (note == 3)
inputPixelColor.rgb = olivegreen;
else if (note == 4)
inputPixelColor.rgb = yellow;
else if (note == 5)
inputPixelColor.rgb = yelloworange;
else if (note == 6)
inputPixelColor.rgb = orange;
else if (note == 7)
inputPixelColor.rgb = red;
else if (note == 8)
inputPixelColor.rgb = crimson;
else if (note == 9)
inputPixelColor.rgb = violet;
else if (note == 10)
inputPixelColor.rgb = agate;
else if (note == 11)
inputPixelColor.rgb = indigo;
}
// field
else if (author == 2) {
if (note == 0)
inputPixelColor.rgb = blue;
else if (note == 1)
inputPixelColor.rgb = blue;
else if (note == 2)
inputPixelColor.rgb = purple;
else if (note == 3)
inputPixelColor.rgb = purple;
else if (note == 4)
inputPixelColor.rgb = red;
else if (note == 5)
inputPixelColor.rgb = orange;
else if (note == 6)
inputPixelColor.rgb = orange;
else if (note == 7)
inputPixelColor.rgb = yellow;
else if (note == 8)
inputPixelColor.rgb = yellow;
else if (note == 9)
inputPixelColor.rgb = yellowgreen;
else if (note == 10)
inputPixelColor.rgb = yellowgreen;
else if (note == 11)
inputPixelColor.rgb = green;
}
// jameson
else if (author == 3) {
if (note == 0)
inputPixelColor.rgb = red;
else if (note == 1)
inputPixelColor.rgb = redorange;
else if (note == 2)
inputPixelColor.rgb = orange;
else if (note == 3)
inputPixelColor.rgb = orangeyellow;
else if (note == 4)
inputPixelColor.rgb = yellow;
else if (note == 5)
inputPixelColor.rgb = green;
else if (note == 6)
inputPixelColor.rgb = greenblue;
else if (note == 7)
inputPixelColor.rgb = blue;
else if (note == 8)
inputPixelColor.rgb = bluepurple;
else if (note == 9)
inputPixelColor.rgb = purple;
else if (note == 10)
inputPixelColor.rgb = purpleviolet;
else if (note == 11)
inputPixelColor.rgb = violet;
}
// seemann
else if (author == 4) {
if (note == 0)
inputPixelColor.rgb = carmine;
else if (note == 1)
inputPixelColor.rgb = scarlet;
else if (note == 2)
inputPixelColor.rgb = orange;
else if (note == 3)
inputPixelColor.rgb = yelloworange;
else if (note == 4)
inputPixelColor.rgb = yellow;
else if (note == 5)
inputPixelColor.rgb = green;
else if (note == 6)
inputPixelColor.rgb = greenblue;
else if (note == 7)
inputPixelColor.rgb = blue;
else if (note == 8)
inputPixelColor.rgb = indigo;
else if (note == 9)
inputPixelColor.rgb = violet;
else if (note == 10)
inputPixelColor.rgb = brown;
else if (note == 11)
inputPixelColor.rgb = black;
}
// rimington
else if (author == 5) {
if (note == 0)
inputPixelColor.rgb = deepred;
else if (note == 1)
inputPixelColor.rgb = crimson;
else if (note == 2)
inputPixelColor.rgb = orangecrimson;
else if (note == 3)
inputPixelColor.rgb = orange;
else if (note == 4)
inputPixelColor.rgb = yellow;
else if (note == 5)
inputPixelColor.rgb = yellowgreen;
else if (note == 6)
inputPixelColor.rgb = green;
else if (note == 7)
inputPixelColor.rgb = blueishgreen;
else if (note == 8)
inputPixelColor.rgb = bluegreen;
else if (note == 9)
inputPixelColor.rgb = indigo;
else if (note == 10)
inputPixelColor.rgb = deepblue;
else if (note == 11)
inputPixelColor.rgb = violet;
}
// bishop
else if (author == 6) {
if (note == 0)
inputPixelColor.rgb = red;
else if (note == 1)
inputPixelColor.rgb = scarlet;
else if (note == 2)
inputPixelColor.rgb = orange;
else if (note == 3)
inputPixelColor.rgb = yelloworange;
else if (note == 4)
inputPixelColor.rgb = yellow;
else if (note == 5)
inputPixelColor.rgb = yellowgreen;
else if (note == 6)
inputPixelColor.rgb = green;
else if (note == 7)
inputPixelColor.rgb = greenishblue;
else if (note == 8)
inputPixelColor.rgb = blue;
else if (note == 9)
inputPixelColor.rgb = indigo;
else if (note == 10)
inputPixelColor.rgb = violet;
else if (note == 11)
inputPixelColor.rgb = violetred;
}
// helmholtz
else if (author == 7) {
if (note == 0)
inputPixelColor.rgb = yellow;
else if (note == 1)
inputPixelColor.rgb = green;
else if (note == 2)
inputPixelColor.rgb = greenishblue;
else if (note == 3)
inputPixelColor.rgb = cayanblue;
else if (note == 4)
inputPixelColor.rgb = indigoblue;
else if (note == 5)
inputPixelColor.rgb = violet;
else if (note == 6)
inputPixelColor.rgb = endofred;
else if (note == 7)
inputPixelColor.rgb = red;
else if (note == 8)
inputPixelColor.rgb = red;
else if (note == 9)
inputPixelColor.rgb = red;
else if (note == 10)
inputPixelColor.rgb = redorange;
else if (note == 11)
inputPixelColor.rgb = orange;
}
// scriabin
else if (author == 8) {
if (note == 0)
inputPixelColor.rgb = red;
else if (note == 1)
inputPixelColor.rgb = violet;
else if (note == 2)
inputPixelColor.rgb = yellow;
else if (note == 3)
inputPixelColor.rgb = steely;
else if (note == 4)
inputPixelColor.rgb = pearlyblue;
else if (note == 5)
inputPixelColor.rgb = darkred;
else if (note == 6)
inputPixelColor.rgb = brightblue;
else if (note == 7)
inputPixelColor.rgb = rosyorange;
else if (note == 8)
inputPixelColor.rgb = purple;
else if (note == 9)
inputPixelColor.rgb = green;
else if (note == 10)
inputPixelColor.rgb = steely;
else if (note == 11)
inputPixelColor.rgb = pearlyblue;
}
// klein
else if (author == 9) {
if (note == 0)
inputPixelColor.rgb = darkred;
else if (note == 1)
inputPixelColor.rgb = red;
else if (note == 2)
inputPixelColor.rgb = redorange;
else if (note == 3)
inputPixelColor.rgb = orange;
else if (note == 4)
inputPixelColor.rgb = yellow;
else if (note == 5)
inputPixelColor.rgb = yellowgreen;
else if (note == 6)
inputPixelColor.rgb = green;
else if (note == 7)
inputPixelColor.rgb = bluegreen;
else if (note == 8)
inputPixelColor.rgb = blue;
else if (note == 9)
inputPixelColor.rgb = blueviolet;
else if (note == 10)
inputPixelColor.rgb = violet;
else if (note == 11)
inputPixelColor.rgb = darkviolet;
}
// aeppli
else if (author == 10) {
if (note == 0)
inputPixelColor.rgb = red;
else if (note == 1)
inputPixelColor.rgb = red;
else if (note == 2)
inputPixelColor.rgb = orange;
else if (note == 3)
inputPixelColor.rgb = orange;
else if (note == 4)
inputPixelColor.rgb = yellow;
else if (note == 5)
inputPixelColor.rgb = yellow;
else if (note == 6)
inputPixelColor.rgb = green;
else if (note == 7)
inputPixelColor.rgb = bluegreen;
else if (note == 8)
inputPixelColor.rgb = bluegreen;
else if (note == 9)
inputPixelColor.rgb = ultramarineblue;
else if (note == 10)
inputPixelColor.rgb = violet;
else if (note == 11)
inputPixelColor.rgb = purple;
}
// belmont
else if (author == 11) {
if (note == 0)
inputPixelColor.rgb = red;
else if (note == 1)
inputPixelColor.rgb = redorange;
else if (note == 2)
inputPixelColor.rgb = orange;
else if (note == 3)
inputPixelColor.rgb = yelloworange;
else if (note == 4)
inputPixelColor.rgb = yellow;
else if (note == 5)
inputPixelColor.rgb = yellowgreen;
else if (note == 6)
inputPixelColor.rgb = green;
else if (note == 7)
inputPixelColor.rgb = bluegreen;
else if (note == 8)
inputPixelColor.rgb = blue;
else if (note == 9)
inputPixelColor.rgb = blueviolet;
else if (note == 10)
inputPixelColor.rgb = violet;
else if (note == 11)
inputPixelColor.rgb = violetred;
}
// zieverink
else if (author == 12) {
if (note == 0)
inputPixelColor.rgb = yellowgreen;
else if (note == 1)
inputPixelColor.rgb = green;
else if (note == 2)
inputPixelColor.rgb = bluegreen;
else if (note == 3)
inputPixelColor.rgb = blue;
else if (note == 4)
inputPixelColor.rgb = indigo;
else if (note == 5)
inputPixelColor.rgb = violet;
else if (note == 6)
inputPixelColor.rgb = ultraviolet;
else if (note == 7)
inputPixelColor.rgb = infrared;
else if (note == 8)
inputPixelColor.rgb = red;
else if (note == 9)
inputPixelColor.rgb = orange;
else if (note == 10)
inputPixelColor.rgb = yellowwhite;
else if (note == 11)
inputPixelColor.rgb = yellow;
}
return inputPixelColor;
}
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
//vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
//vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy);
vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx);
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
vec4 relatedColorForMode(vec4 inColor, int colorMode, float index, int colorCount) {
vec3 outColor = rgb2hsv(inColor.rgb);
float variation = 0.3236; // 1/5 the golden ratio
// Basic complimentary – saturation and brightness variations on two fixed 180 degree opposite hues
if (colorMode == 0) {
if (mod(index, 2.0) >= 1.0) {
outColor.r = outColor.r + 0.5;
outColor.r = outColor.r - floor(outColor.r);
}
outColor.g = outColor.g - variation * floor(index / 2.0);
if (outColor.g < 0.1) {
outColor.g = outColor.g + variation * floor(index / 2.0);
outColor.g = outColor.g - floor(outColor.g);
}
outColor.b = outColor.b - variation * floor(index / 4.0);
if (outColor.b < 0.2) {
outColor.b = outColor.b + variation * floor(index / 4.0);
outColor.b = outColor.b - floor(outColor.b);
}
}
// Split complimentary – saturation and brightness variations on a 3 fixed 120 degree hues
else if (colorMode == 1) {
float divisor = 3.0;
float ratio = 0.45;
if (mod(index, 3.0) >= 2.0) {
outColor.r = outColor.r - ratio;
}
else if (mod(index, 3.0) >= 1.0) {
outColor.r = outColor.r + ratio;
}
//outColor.g = outColor.g + variation * floor(index / divisor);
if (mod(index, 5.0) >= 3.0) {
outColor.g = outColor.g - variation;
outColor.g = outColor.g - floor(outColor.g);
}
outColor.b = outColor.b - variation * floor(index / (divisor));
if (outColor.b < 0.1) {
outColor.b = outColor.b + variation * floor(index / (divisor));
outColor.b = outColor.b - floor(outColor.b);
}
}
// Compound complimentary – a combination of shades, complimentary and analogous colors with slight shifts
else if (colorMode == 2) {
if (mod(index, 3.0) >= 2.0) {
outColor.r = outColor.r + 0.5;
outColor.r = outColor.r + variation * index * 1.0 / float(colorCount - 1) / 4.0;
}
else {
outColor.r = outColor.r + variation * index * 1.0 / float(colorCount - 1);
}
outColor.r = outColor.r - floor(outColor.r);
if (mod(index, 2.0) >= 1.0) {
outColor.g = outColor.g + index * variation / 2.0;
}
else if (mod(index, 3.0) >= 2.0) {
outColor.g = outColor.g - variation / 2.0;
}
else {
outColor.g = outColor.g - index * variation / float(colorCount - 1);
}
if (outColor.g > 1.0) {
outColor.g = outColor.g - floor(outColor.g);
}
}
// Spectrum – hue shifts based on number of colors with minor saturation shifts
else if (colorMode == 3) {
outColor.r = outColor.r + index * 1.0 / float(colorCount);
if (mod(index, 3.0) >= 2.0) {
outColor.g = outColor.g - variation / 2.0;
outColor.g = outColor.g - floor(outColor.g);
}
else if (mod(index, 4.0) >= 3.0) {
outColor.g = outColor.g + variation / 2.0;
//outColor.g = outColor.g - floor(outColor.g);
}
}
// Shades – saturation and brightness variations on a single fixed hue
else if (colorMode == 4) {
if (mod(index, 2.0) >= 1.0) {
outColor.b = outColor.b - (index * variation) / float(colorCount-1);
}
else {
outColor.b = outColor.b + (index * variation) / float(colorCount-1);
outColor.b = outColor.b - floor(outColor.b);
}
if (outColor.b < 0.075) {
outColor.b = 1.0 - outColor.b * variation;
}
if (mod(index, 3.0) >= 2.0) {
outColor.g = outColor.g - (index * variation) / 2.0;
}
else if (mod(index, 4.0) >= 3.0) {
outColor.g = outColor.g + (index * variation) / 2.0;
}
if ((outColor.g > 1.0) || (outColor.g < 0.05)) {
outColor.g = outColor.g - floor(outColor.g);
}
}
// Analogous – small hue and saturation shifts
else if (colorMode == 5) {
outColor.r = outColor.r + variation * index * 1.0 / float(colorCount - 1);
if (mod(index, 3.0) >= 1.0) {
outColor.g = outColor.g - variation / 2.0;
if (outColor.g < 0.0) {
outColor.g = outColor.g + variation / 2.0;
}
if (outColor.g > 1.0) {
outColor.g = outColor.g - floor(outColor.g);
}
}
}
// Compound Analogous – similar to analogous but with negative hue shifts
else if (colorMode == 6) {
if (mod(index, 3.0) >= 1.0) {
outColor.r = outColor.r + variation * index * 1.0 / float(colorCount - 1);
}
else {
outColor.r = outColor.r - variation * index * 0.5 / float(colorCount - 1);
}
if (mod(index, 3.0) >= 1.0) {
outColor.g = outColor.g - variation / 2.0;
if (outColor.g < 0.0) {
outColor.g = outColor.g + variation / 2.0;
}
if (outColor.g > 1.0) {
outColor.g = outColor.g - floor(outColor.g);
}
}
}
return vec4(hsv2rgb(outColor.rgb),inColor.a);
}
void main() {
vec4 inputPixelColor = vec4(0.0);
vec4 colorsArray[12];
int colorsCount = 0;
// how many colors are active?
if (note0) {
colorsArray[colorsCount] = (iAuthor == 0) ? relatedColorForMode(iBaseCustomColor,iColorMode,0.0,12) : colorForAuthorAndNote(iAuthor-1,0);
++colorsCount;
}
if (note1) {
colorsArray[colorsCount] = (iAuthor == 0) ? relatedColorForMode(iBaseCustomColor,iColorMode,1.0,12) : colorForAuthorAndNote(iAuthor-1,1);
++colorsCount;
}
if (note2) {
colorsArray[colorsCount] = (iAuthor == 0) ? relatedColorForMode(iBaseCustomColor,iColorMode,2.0,12) : colorForAuthorAndNote(iAuthor-1,2);
++colorsCount;
}
if (note3) {
colorsArray[colorsCount] = (iAuthor == 0) ? relatedColorForMode(iBaseCustomColor,iColorMode,3.0,12) : colorForAuthorAndNote(iAuthor-1,3);
++colorsCount;
}
if (note4) {
colorsArray[colorsCount] = (iAuthor == 0) ? relatedColorForMode(iBaseCustomColor,iColorMode,4.0,12) : colorForAuthorAndNote(iAuthor-1,4);
++colorsCount;
}
if (note5) {
colorsArray[colorsCount] = (iAuthor == 0) ? relatedColorForMode(iBaseCustomColor,iColorMode,5.0,12) : colorForAuthorAndNote(iAuthor-1,5);
++colorsCount;
}
if (note6) {
colorsArray[colorsCount] = (iAuthor == 0) ? relatedColorForMode(iBaseCustomColor,iColorMode,6.0,12) : colorForAuthorAndNote(iAuthor-1,6);
++colorsCount;
}
if (note7) {
colorsArray[colorsCount] = (iAuthor == 0) ? relatedColorForMode(iBaseCustomColor,iColorMode,7.0,12) : colorForAuthorAndNote(iAuthor-1,7);
++colorsCount;
}
if (note8) {
colorsArray[colorsCount] = (iAuthor == 0) ? relatedColorForMode(iBaseCustomColor,iColorMode,8.0,12) : colorForAuthorAndNote(iAuthor-1,8);
++colorsCount;
}
if (note9) {
colorsArray[colorsCount] = (iAuthor == 0) ? relatedColorForMode(iBaseCustomColor,iColorMode,9.0,12) : colorForAuthorAndNote(iAuthor-1,9);
++colorsCount;
}
if (note10) {
colorsArray[colorsCount] = (iAuthor == 0) ? relatedColorForMode(iBaseCustomColor,iColorMode,10.0,12) : colorForAuthorAndNote(iAuthor-1,10);
++colorsCount;
}
if (note11) {
colorsArray[colorsCount] = (iAuthor == 0) ? relatedColorForMode(iBaseCustomColor,iColorMode,11.0,12) : colorForAuthorAndNote(iAuthor-1,11);
++colorsCount;
}
if (colorsCount > 0) {
int thisIndex = int(isf_FragNormCoord.x * float(colorsCount));
inputPixelColor = colorsArray[thisIndex];
}
gl_FragColor = inputPixelColor;
}